March 6, 2011
October 21, 2010
FFS. This is like the fifth article I’ve seen recently that thinks a game is a story. Go ahead, read it. It blatantly says so in sentence two. A game is a system of rules and goals. Period. Story doesn’t even begin to enter in to it. Once again, for those who were so utterly… [Read more…]
Gah! Tomorrow early morning my first day back to a job I hardly remember how to do with no training days just jump right in and nobody even told me who to report to I guess I’ll just have to ask at the front desk I hope somebody realizes I’ll be there I mean I… [Read more…]
Yes, it’s still wrapping up August. I’m behind again. I’ve been busy. I’m still busy. I’m about to get much busier. It was a 34 game week – I think that’s a record! Anyhow, it’s over at XNPlay, as you’d expect.
I’m currently fighting with an alarm clock that randomly decides to change the length of time the “snooze” shuts it up for. I’ll be semi-consciously thinking four snoozes equals twenty minutes and when I get up I’ve lost an hour! Yes, it has a setting – to 5, 10 or 15 minutes. No, I am… [Read more…]
Why is this back-end thing taking so long, you might ask. Assuming you are my little brother. Well, due to the specific needs of one particular future project, I need a back-end that will serendipitously also work with every other project I have in mind. That’s good. However, it’s a fairly complex back-end. At least… [Read more…]
As it will probably be a fairly long while before there’s anything new to show off (and because I do try to expose it to more than the sixteen people who have already played it), I’ve put up a page (in the top menu, under “did it”) for an old slapdash project – and my… [Read more…]
October 10, 2010
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