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		<title>Used games bad? I&#8217;m just gonna put this here&#8230;</title>
		<link>http://9572ad.wordpress.com/2013/06/05/used-games-bad-im-just-gonna-put-this-here/</link>
		<comments>http://9572ad.wordpress.com/2013/06/05/used-games-bad-im-just-gonna-put-this-here/#comments</comments>
		<pubDate>Wed, 05 Jun 2013 14:04:15 +0000</pubDate>
		<dc:creator>9572ad</dc:creator>
				<category><![CDATA[blogposts]]></category>
		<category><![CDATA[fundamental aspect]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[industry basis]]></category>
		<category><![CDATA[intarweb]]></category>
		<category><![CDATA[secondhand market]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://9572ad.wordpress.com/?p=216</guid>
		<description><![CDATA[&#8230;because I know how the Intarweb likes to change/remove things. Here&#8217;s a link to the original, hopefully unchanged but preserved here in any event, post:  http://m.neogaf.com/showpost.php?p=59545309&#038;postcount=1361 faceless007 AAA ETHER 05-27-2013, 08:59 AM Originally Posted by Open Source:  If the secondhand market is not having a major detrimental effect on the primary market, then why would it need [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=9572ad.wordpress.com&#038;blog=15590152&#038;post=216&#038;subd=9572ad&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>&#8230;because I know how the Intarweb likes to change/remove things. Here&#8217;s a link to the original, hopefully unchanged but preserved here in any event, post: <a href="http://m.neogaf.com/showpost.php?p=59545309&amp;postcount=1361"><br />
http://m.neogaf.com/showpost.php?p=59545309&#038;postcount=1361<br />
</a></p>
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<blockquote><p>faceless007</p>
<p>AAA <a href="http://m.neogaf.com/showpost.php?p=59545309&amp;postcount=1361">ETHER</a></p>
<p>05-27-2013, 08:59 AM</p></blockquote>
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<div>Originally Posted by <strong>Open Source</strong>: <a href="http://m.neogaf.com/showthread.php?p=59536089#post59536089" rel="nofollow"><img alt="View Post" src="http://www.neogaf.com/forum/images/neogaf/buttons/viewpost.gif" border="0" /></a></div>
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<p><strong>If the secondhand market is not having a major detrimental effect on the primary market, then why would it need to be addressed?</strong></p>
<p><strong>If it were the case for movies and games, then yes, I&#8217;d favor similar measures by music/movie industries to protect themselves against it.</strong></p>
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</blockquote>
<blockquote><p>Well, this is the disconnect I guess. You admit you only hold this view because of the detrimental effects (you think) are impacting the industry. You are asserting that a fundamental aspect of property rights and consumer rights as it has existed since the beginning of trade should be adjusted and recodified on a <i>per-industry basis</i>, not because it&#8217;s inherently bad or unethical, but just because you think it&#8217;s a threat to the industry&#8217;s health. Which means you are essentially arguing for protectionism for corporations&#8211;consumers are free to exercise their consumer rights only up to a certain point, but if that free exercise is perceived to threaten the viability of the industry, then their rights must be limited in order to save the industry.</p>
<p>I don&#8217;t think I can put into words my disgust at this demeaning display of groveling at the feet of your game developer overlords. Even a die-hard laissez-faire capitalist would not be so subservient, because even a capitalist would accept that <i>sometimes industries die</i> and that&#8217;s the way the world works. As much as I enjoy games, there is no inherent good in this industry. The ends do not justify the means here; there is nothing that makes the gaming industry <i>inherently</i> worthy of preservation, not to the point that would justify carving out a special exemption for them where used games are somehow magically not OK when they are OK for every other packaged good on the planet. Just because your favored set of content producers couldn&#8217;t properly adapt does not justify rewriting the rules of what &#8220;property ownership&#8221; means and fundamentally removing the ability to preserve, inherit, pass on, lend, and share its products.</p>
<p>The industry does not come first; consumers do. I have no sympathy for an industry that cannot properly stumble its way around a viable secondhand market like every other mature industry in the world. Sometimes your old product just isn&#8217;t good enough, and the way you solve it is by <i>making a better product</i>, not by forcing consumers to adapt to your archaic and myopic business model with your dying breath. If this industry can&#8217;t find a way to make money off the primary market &#8212; even with DLC and exclusive pre-order content and HD re-releases and map packs and online passes and annualized sequels and &#8220;expanding the audience&#8221; and AAA advertising and forced multiplayer &#8212; then, if I may be so blunt, <b><i>fuck it</i></b>. <i>It doesn&#8217;t deserve our money in the first place.</i> If an entire industry has its head so far up its ass, is so focused on short-term gains, and has embraced such a catastrophically stupid blockbuster business model in the pursuit of a stagnant market of hardcore 18-34 dudebros that it thinks it has no choice but to take away our first-sale rights as its last chance of maybe, finally, creating a sustainable stream of profits, then it can <i>go to hell</i>. It doesn&#8217;t need your protection, it needs to be taken out back and beaten until it remembers who its real masters are.</p>
<p>I especially have a hard time having any sympathy because so many of the industry&#8217;s problems are of its own making. They chose to focus on shaderific HD graphics over long-lasting appeal and gameplay; they chose to focus on linear scripted cinematic B-movie imitations that were only good for one playthrough instead of replayability and open-ended design; they chose to pour so much money and marketing into military porn and fetishized violent shootbang Press A to Awesome titles, exactly the kinds of games that hardcore gamers, the <i>most likely gamers to trade in games quickly</i> were prone to buying and reselling; and perhaps most galling, they chose to give Gamestop loads of exclusive pre-order bonuses while they knew exactly what Gamestop would say to those customers once in the store. They kept making insanely lavish and nonsensical displays of spectacular whizz-bang, despite that being exactly the kind of game most susceptible to trading after one week because there was nothing left to do with it. And now they&#8217;re discovering that putting so many insanely expensive eggs into one fragile and easily breakable basket is maybe not the most sustainable business model ever.</p>
<p>So forgive me if I find myself not caring one bit when the industry complains that it&#8217;s just so hard to sell six million copies of Gears of Medal of Battle of Uncharted Angry Dudes VII in the first week and that&#8217;s why they need to take away used sales for the entire platform. No, the problem isn&#8217;t at this end.</p>
<div>Last edited by faceless007; 05-27-2013 at 09:02 AM.</div>
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<p>Epically well said, faceless007!</p>
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		<title>oh noes, teh Pirates!</title>
		<link>http://9572ad.wordpress.com/2013/04/30/oh-noes-teh-pirates/</link>
		<comments>http://9572ad.wordpress.com/2013/04/30/oh-noes-teh-pirates/#comments</comments>
		<pubDate>Wed, 01 May 2013 03:52:36 +0000</pubDate>
		<dc:creator>9572ad</dc:creator>
				<category><![CDATA[blogposts]]></category>

		<guid isPermaLink="false">http://9572ad.wordpress.com/?p=208</guid>
		<description><![CDATA[Another fine developer brought down by pirates strikes back with wit and flair! Or so this article based (loosely) on this developer&#8217;s blog post would have you believe. Hoo-haw! Pirates complaining that the game-development sim they pirated won&#8217;t let them win because of -get this- simulated piracy! Oh, it&#8217;s priceless! Except&#8230; If anyone had actually [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=9572ad.wordpress.com&#038;blog=15590152&#038;post=208&#038;subd=9572ad&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Another fine developer brought down by pirates strikes back with wit and flair! Or so <a title="Oh delicious irony to boost pageviews" href="http://www.eurogamer.net/articles/2013-04-29-game-dev-tycoon-forces-those-who-pirate-the-game-to-unwittingly-fail-from-piracy">this article</a> based (loosely) on <a title="We didn't do this to drum up publicity at all no sir" href="http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/">this developer&#8217;s blog post</a> would have you believe.<em> Hoo-haw! Pirates complaining that the game-development sim they pirated won&#8217;t let them win because of -get this- simulated piracy! Oh, it&#8217;s priceless!</em></p>
<p>Except&#8230;</p>
<p>If anyone had actually pirated the game, there would be no simulated piracy stopping them from succeeding. The simulated piracy is not in the for-sale copies of the game. The simulated<strong> piracy was added</strong> to the game <strong>to make a new version</strong>. A new version <strong>which the devs</strong> themselves then <strong>distributed for free</strong> via torrent.</p>
<p>So,<strong> the game</strong> that can&#8217;t be won due to piracy <strong>can&#8217;t have been pirated</strong>. No one who is complaining that they can&#8217;t win due to piracy has pirated the game. The entire &#8220;ironic&#8221; blog post (and subsequent articles based on it) is undermined by the fact that <strong>they gave their game away for free</strong>.</p>
<p><em>Oh-ho</em>, the corporate-brainwashed masses echo the devs, <em>the torrenters </em><strong>obviously</strong><em> intended to pirate the game, because everyone is a greedy thieving shithead trying to screw hapless content developers, and the torrent even said &#8216;cracked and working&#8217;. Cracked. They knew. <strong>They KNEW!!</strong></em></p>
<p>If I intend to pirate a game, I need to know the game exists first. I need to think to myself: I want game X, but I&#8217;ll never pay for it because <strong>(</strong>under no circumstance will I ever have the money for it<strong>)/(</strong>I&#8217;m a greedy prick<strong>)</strong>, so I&#8217;ll find a copy somewhere. Then I need to go looking for the copy, find it, and download it.</p>
<p>Who has ever heard of <span style="text-decoration:underline;"><strong>Game Dev</strong> <strong>Tycoon</strong></span> (before the dev blogpost, subsequent article(s), and this blogpost)? More importantly, who heard of it the <em>same day</em> it was first made available for sale? I&#8217;d say<strong> next to nobody</strong>. I don&#8217;t think anybody was out looking to pirate <span style="text-decoration:underline;">Game Dev Tycoon</span>. I think people were out looking for a new game they could get for free and stumbled across it. I think people downloaded it to see what it was without noticing or caring whether it was -dun dun DUNNNN- <em>cracked</em>. Which, I feel the need to remind, it wasn&#8217;t. It actually was a free game. Distributed by the devs via torrent. For free.</p>
<p>Further, I think the devs set this all up on purpose to gain publicity. Because, again, who has ever heard of <span style="text-decoration:underline;"><strong>Game Dev</strong> <strong>Tycoon</strong></span> (before the dev blogpost, subsequent article(s), and this blogpost)?</p>
<p>Even further, I think devs who would set up a situation in which they disparage a bunch of people who<strong> did not pirate their game</strong> as pirates of their game, and then <strong>make fun of them</strong> for complaining about the brokenness of their intentionally broken game bacause <em>piracy. Irony. </em><em>Publicity.</em></p>
<p><strong>Arseholery. Utter arseholery. </strong>Congratulations, Greenheart Games, I will never buy your products because you are arseholes. But don&#8217;t feel too bad &#8211; I probably never would have heard of them anyhow.</p>
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