Ikaponga

From beneath a layer of dust you excavate my only PC game completed during the Mayan calendar. Grander schemes went unfulfilled, but I managed to squeeze this out inside 4 days with no personal function library to draw from.

It’s rough. It’s a DOS-based Windows game that may be DirectDraw reliant. The text doesn’t come out right on all video cards (but most, though). The overlay graphic has some funky jagged edges. Sound effects are …eclectic. If you click a little too excitedly at the endgame you’ll skip right past your summary screen and start a new game.
It’s still a bit of fun, though. In my opinion, anyhow. I intend to eventually make a more robust version. If you somehow manage to survive to the 13th opponent, be prepared for a little surprise.

  • The numbers on the playfield are your respective scores — first to 1000 wins the match!
  • The number in your wall represents your energy storage level. Store energy by ‘eating’ balls of the same color with your wall, but be sure to deflect balls of the opposite color!
  • If an opposite color ball gets through, you lose an energy level and your opponent scores 10 points.
  • If an opposite color ball gets through when your energy is zero, your opponent scores 100 points!
  • Click the left mouse button to switch polarity at any time, but when you switch you will fire off all your energy in the form of more balls!
  • Your paddle can change the trajectory of same-color balls it deflects.
  • Balls of opposing color to your paddle are deflected with increased force.

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